

UPDATE: Thanks for the help! I spent a few more hours cleaning up the shader and adding a bunch of input sliders. Still doesn't do what I want, but at least it's prettier. Thanks in advance!ĮDIT: Updated node tree. Any help and/or feedback would be very much appreciated. This is as far as I've been able to get (it doesn't tile and I'm pretty sure each tile's texture is static).
Texture blender trees how to#
Is there a way to do this? I imagined using colors values from the voronoi node to provide the value that seeds each marble tile, but I can't figure out how to actually do that.

My end goal is creating a procedural texture where tile shapes are created by a voronoi texture node and each tile has a different "seed". I tweaked some things and this is what I came up with: I was even less pleased with my work when I started inserting my marble texture into the material and realized it wasn't going to work. I tried to find out how to recreate the Brick Texture node from scratch because I think that would probably answer my questions, but this was really all I could find. I found this post, but those solutions didn't work (or I failed to properly implement them).

I was really pleased, until I realized I have no idea how to make this tileable/repeatable. My goal with this experiment was to create a procedurally tiling floor where each tile is unique.Īfter messing around for a while, this is what I came up with:
